Modeling A Human Ear - Rubencito

I first sculpted an ear from a modeling clay, sliced it like a birthday cake and visually "digitized" the sections into Rhino. I used Curve->Freeform->Control Points to draw the section curves. All sections must have the same number of points and the points of all curves must be visually in sync with each other. I rotated the sections in place and used Loft with Closed Smooth option to create the initial ear surface. Rubencito

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